The democratization of information at mass scale, access to tools in a simple way and the ease of communicating globally is forcing to change the paradigms of the past and establishing new production paradigms, based on new ways of thinking and acting.
We are more than half of 2025, a year that promises more than what has so far produced in terms of technology, development and real application of new tools and new ideas.
The results of a hypertecnological era are not here, on the contrary, it begins to see that the promises of the AI are falling short and an even bigger and more dangerous bubble is speculated than the one that was lived in the early 2000s with the “crash of the .com”
But chaos always precedes order and is generally a better order, with better ideas and better structures than those that existed before chaos, chaos is an agent of change and in today’s technological world, this rule is no exception.
Today we face a changing world, but not yet completely changed, so we can start by changing the main ideas that are being challenged by these new paradigms, we can focus on 4 main pillars:
- To learn to undertake: The new world no longer asks you to memorize anything, the information is available to anyone, what will demand is that you take action, be creative, you differentiate and use all the tools you give you to undertake and take action.
- To investigate: The speed with which you try your concepts, that you lose the fear of failure and that you can propose new forms, new ideas and new strategies will be fundamental for this new era.
- To memorize to question: We are entering an era where the false and the real are mixed very easily, your ability to question what you see and listen will be critical, staying inside your center, listening to your intuition and being able to act with instinct will be the most important thing.
- To work to create: The new industry will call you to create, the outdated idea of “” going to work “will not be enough, you will have to” go out to create “, it will be very important to change this idea of work and adapt it much more to the creative capacity of humans.
I think that 2025 is only the prelude to an important generational change, driven by new technologies, an aggressive accelerate in a computational power, access to information and unprecedented ease to create.
The future will not be dominated by a single technology, but by the ideas that can combine technologies with a tangible purpose and objective.
New ideas must already be aligned with these new concepts, with the aim of guiding new generations towards creativity and productive use of these technologies.
We enter the final stretch of 2025 and there are still many unknowns, many doubts and many technologies that still have to demonstrate that if they fulfill their initial promise, but we must recognize the fundamental changes that are brewing, that go beyond a single technology, it is a deep change in the way we interact, we change and impact the world and society.
About the author:
Gonzalo the Giraault Moha
Founding Partner Radient Game Studios
“We are what we play”
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