Video game fans, especially children, are at risk of audition problems due to exposure to music and high -volume sounds, so the World Health Organization (WHO) and the International Telecommunications Union (UIT) have launched the first standards package for safe use of these audiovisual products.
The measure, announced this Friday a few days after the International Hearing Day (March 3) is celebrated, seeks to reduce injuries between players from a sector that attracts more population, since it is estimated that about 3,000 million people use video games through consoles, computers or mobile.
In the list of recommendations launched, WHO and UIT ask manufacturers of games and platforms that include security modes that automatically adjust the volume when the user puts headphones, being more vulnerable to auditory lesions.
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WHO emphasizes that children are especially vulnerable to auditory losses
They also suggest volume controls as simple and accessible as possible, and warning messages about potential audition problems for users, among other recommendations.
“The standards want to help governments, manufacturers, civil society and other actors to create safe environments for hearing, so that people of all ages can protect their ear without risking losses to the latter,” said the assistant general director of the WHO for noncommunicable diseases, Jerome Salomon.
WHO emphasizes that children are especially vulnerable to auditory losses, due to the attraction that video games bound for their lower tolerance to strong sounds.
With EFE information.
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